[Author]
Author = IamViperx
[Description]
Description = After getting the mountain house, the crew has to eliminate some enemies that could be dangerous for the operations. Viper will tell you the location of your enemy, so go and eliminate him.
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -1084,593
Objectives[0]positionY = 4530,175
Objectives[0]positionZ = 122,6181
Objectives[0]Heading = 155
Objectives[0]model = player_one
Objectives[0]variation = Default
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 0
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = AdvancedRifle
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SNSPistol
Objectives[0]Weapon3 = PistolMk2
Objectives[0]Weapon4 = AssaultRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = Revolver
Objectives[0]Weapon7 = MarksmanRifle
Objectives[0]Weapon8 = BattleAxe
Objectives[0]Weapon9 = HeavyPistol
Objectives[0]Weapon10 = SniperRifle
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1060,14
Objectives[0]mission_Actors[0]positionY = 4534,513
Objectives[0]mission_Actors[0]positionZ = 122,618
Objectives[0]mission_Actors[0]Heading = 224,9915
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1079,844
Objectives[0]mission_Actors[1]positionY = 4539,965
Objectives[0]mission_Actors[1]positionZ = 122,6203
Objectives[0]mission_Actors[1]Heading = 119,9969
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 2
Objectives[0]mission_Actors[1]Task_Repeat = True
Objectives[0]mission_Actors[1]Task_List[0]Type = UseMoblePhone
Objectives[0]mission_Actors[1]Task_List[0]PositionX = -1079,914
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 4539,588
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 122,1181
Objectives[0]mission_Actors[1]Task_List[0]time = 59
Objectives[0]mission_Actors[1]Task_List[1]Type = Pause
Objectives[0]mission_Actors[1]Task_List[1]PositionX = -1079,914
Objectives[0]mission_Actors[1]Task_List[1]PositionY = 4539,588
Objectives[0]mission_Actors[1]Task_List[1]PositionZ = 122,1181
Objectives[0]mission_Actors[1]Task_List[1]time = 12
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1035,465
Objectives[0]mission_Vehicles[0]positionY = 4576,859
Objectives[0]mission_Vehicles[0]positionZ = 122,0487
Objectives[0]mission_Vehicles[0]Heading = 27,17224
Objectives[0]mission_Vehicles[0]Name = Buffalo
Objectives[0]mission_Vehicles[0]Model = buffalo
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -1084,77
Objectives[1]positionY = 4529,272
Objectives[1]positionZ = 121,6181
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = GestureAnimationTask
Objectives[1]Task_List[0]positionX = -1084,77
Objectives[1]Task_List[0]positionY = 4529,272
Objectives[1]Task_List[0]positionZ = 122,1181
Objectives[1]Task_List[0]time = 1000
Objectives[1]Task_List[0]animName = gesture_damn
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -1084,582
Objectives[2]positionY = 4529,948
Objectives[2]positionZ = 121,6181
Objectives[2]Cutscenes_Time = 3
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 5
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 230
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -1082,755
Objectives[3]positionY = 4531,468
Objectives[3]positionZ = 121,6181
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 5
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -297,0865
Objectives[3]mission_Actors[0]positionY = 6333,712
Objectives[3]mission_Actors[0]positionZ = 32,51295
Objectives[3]mission_Actors[0]Heading = 110
Objectives[3]mission_Actors[0]String_Name = g_f_y_ballas_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[3]mission_Actors[0]AlwaysFight = False
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Defensive
Objectives[3]mission_Actors[0]weapon = Unarmed
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 99
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]Task_List_Count = 1
Objectives[3]mission_Actors[0]Task_Repeat = True
Objectives[3]mission_Actors[0]Task_List[0]Type = TalkingTask
Objectives[3]mission_Actors[0]Task_List[0]PositionX = -303,2885
Objectives[3]mission_Actors[0]Task_List[0]PositionY = 6338,862
Objectives[3]mission_Actors[0]Task_List[0]PositionZ = 30,80367
Objectives[3]mission_Actors[0]Task_List[0]time = 1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -301,372
Objectives[3]mission_Actors[1]positionY = 6332,434
Objectives[3]mission_Actors[1]positionZ = 32,48933
Objectives[3]mission_Actors[1]Heading = 250,0001
Objectives[3]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[1]Relationship_Group = Neutral
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = SpecialCarbine
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 99
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Task_List_Count = 1
Objectives[3]mission_Actors[1]Task_Repeat = True
Objectives[3]mission_Actors[1]Task_List[0]Type = TalkingTask
Objectives[3]mission_Actors[1]Task_List[0]PositionX = -300,6424
Objectives[3]mission_Actors[1]Task_List[0]PositionY = 6333,118
Objectives[3]mission_Actors[1]Task_List[0]PositionZ = 32,01453
Objectives[3]mission_Actors[1]Task_List[0]time = 1
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -298,4546
Objectives[3]mission_Actors[2]positionY = 6335,17
Objectives[3]mission_Actors[2]positionZ = 32,49427
Objectives[3]mission_Actors[2]Heading = 205
Objectives[3]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[2]Relationship_Group = Neutral
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = SNSPistol
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 99
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Task_List_Count = 1
Objectives[3]mission_Actors[2]Task_Repeat = True
Objectives[3]mission_Actors[2]Task_List[0]Type = TalkingTask
Objectives[3]mission_Actors[2]Task_List[0]PositionX = -299,1837
Objectives[3]mission_Actors[2]Task_List[0]PositionY = 6334,486
Objectives[3]mission_Actors[2]Task_List[0]PositionZ = 31,99406
Objectives[3]mission_Actors[2]Task_List[0]time = 1
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -303,9276
Objectives[3]mission_Actors[3]positionY = 6341,004
Objectives[3]mission_Actors[3]positionZ = 31,30906
Objectives[3]mission_Actors[3]Heading = 45,00008
Objectives[3]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[3]Relationship_Group = Neutral
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Pistol
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -308,9427
Objectives[3]mission_Actors[4]positionY = 6339,042
Objectives[3]mission_Actors[4]positionZ = 30,99154
Objectives[3]mission_Actors[4]Heading = 320,0001
Objectives[3]mission_Actors[4]String_Name = s_f_y_cop_01
Objectives[3]mission_Actors[4]Relationship_Group = Neutral
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = PistolMk2
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 2
Objectives[3]mission_Vehicles[0]positionX = -306,876
Objectives[3]mission_Vehicles[0]positionY = 6341,209
Objectives[3]mission_Vehicles[0]positionZ = 30,59884
Objectives[3]mission_Vehicles[0]Heading = 315,3551
Objectives[3]mission_Vehicles[0]Name = Police Cruiser
Objectives[3]mission_Vehicles[0]Model = police
Objectives[3]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[3]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = True
Objectives[3]mission_Vehicles[0]HotWired = True
Objectives[3]mission_Vehicles[0]Invincible = False
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[1]positionX = -302,9346
Objectives[3]mission_Vehicles[1]positionY = 6353,083
Objectives[3]mission_Vehicles[1]positionZ = 30,09031
Objectives[3]mission_Vehicles[1]Heading = 105,0957
Objectives[3]mission_Vehicles[1]Name = Police Cruiser
Objectives[3]mission_Vehicles[1]Model = police
Objectives[3]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[3]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[3]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[1]HasPearlescent = False
Objectives[3]mission_Vehicles[1]Livery = 1
Objectives[3]mission_Vehicles[1]DirtLevel = 0
Objectives[3]mission_Vehicles[1]LockedForPlayer = False
Objectives[3]mission_Vehicles[1]Locked = False
Objectives[3]mission_Vehicles[1]Alarm = True
Objectives[3]mission_Vehicles[1]HotWired = True
Objectives[3]mission_Vehicles[1]Invincible = False
Objectives[3]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[1]Remove_After = 0
Objectives[3]mission_Vehicles[1]Survive_Number = 0
Objectives[3]mission_Vehicles[1]Failed_Text = 
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -1080,118
Objectives[4]positionY = 4534,054
Objectives[4]positionZ = 121,6181
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 5
Objectives[4]ObjectiveMessages[0]positionX = -1028,022
Objectives[4]ObjectiveMessages[0]positionY = 4567,366
Objectives[4]ObjectiveMessages[0]positionZ = 122,8548
Objectives[4]ObjectiveMessages[0]Message = Hey, Franklin. Thanks for coorperating with us. I have a task for you.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = Viper
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 1
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -1026,976
Objectives[4]ObjectiveMessages[1]positionY = 4565,452
Objectives[4]ObjectiveMessages[1]positionZ = 123,1664
Objectives[4]ObjectiveMessages[1]Message = Please "erase" 3 enemies for me. They can get VERY dangerous.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = Viper
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 3
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -1030,469
Objectives[4]ObjectiveMessages[2]positionY = 4568,402
Objectives[4]ObjectiveMessages[2]positionZ = 122,6257
Objectives[4]ObjectiveMessages[2]Message = I am gonna send you the locations and the images, kill them how you want.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = Viper
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 7
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -1031,696
Objectives[4]ObjectiveMessages[3]positionY = 4569,69
Objectives[4]ObjectiveMessages[3]positionZ = 122,4013
Objectives[4]ObjectiveMessages[3]Message = Tap to open with Badger Maps.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[3]Sender = Viper
Objectives[4]ObjectiveMessages[3]Subject = [LOCATION]
Objectives[4]ObjectiveMessages[3]MessageColor = White
Objectives[4]ObjectiveMessages[3]PlayFromStart = False
Objectives[4]ObjectiveMessages[3]Delay = True
Objectives[4]ObjectiveMessages[3]DelayTime = 9
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 10
Objectives[4]ObjectiveMessages[4]positionX = -1032,473
Objectives[4]ObjectiveMessages[4]positionY = 4571,052
Objectives[4]ObjectiveMessages[4]positionZ = 122,1518
Objectives[4]ObjectiveMessages[4]Message = Tap to open with Photos.
Objectives[4]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[4]Sender = Viper
Objectives[4]ObjectiveMessages[4]Subject = [IMAGES]
Objectives[4]ObjectiveMessages[4]MessageColor = White
Objectives[4]ObjectiveMessages[4]PlayFromStart = False
Objectives[4]ObjectiveMessages[4]Delay = True
Objectives[4]ObjectiveMessages[4]DelayTime = 9
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = False
Objectives[4]ObjectiveMessages[4]TypeTextMesage = True
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 10

Objectives[5]Text = Enter ~b~your car~w~.
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -1035,759
Objectives[5]positionY = 4575,839
Objectives[5]positionZ = 121,4065
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Drive to the ~r~enemies~y~ house~w~.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -308,671
Objectives[6]positionY = 6347,522
Objectives[6]positionZ = 29,39444
Objectives[6]Heading = -1120
Objectives[6]Diameter = 50
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 25
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Eliminate the ~r~enemy~w~.
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = -312,4083
Objectives[7]positionY = 6341,275
Objectives[7]positionZ = 29,62566
Objectives[7]KillAll1 = True
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = False
Objectives[7]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Get to the ~y~cable car~w~.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -740,8034
Objectives[8]positionY = 5587,785
Objectives[8]positionZ = 40,65913
Objectives[8]Heading = -1705
Objectives[8]Diameter = 2
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = -737,6599
Objectives[8]ObjectiveMessages[0]positionY = 5575,491
Objectives[8]ObjectiveMessages[0]positionZ = 35,71466
Objectives[8]ObjectiveMessages[0]Message = The next enemy is on Mount Chiliad, use the cable car to get up there.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = Viper
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Teleport_Objective
Objectives[9]Text = 
Objectives[9]positionX = 446,2219
Objectives[9]positionY = 5581,836
Objectives[9]positionZ = 780,1891
Objectives[9]ObjectiveRotation = -1895
Objectives[9]mission_ActorsCount = 4
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 492,4186
Objectives[9]mission_Actors[0]positionY = 5579,825
Objectives[9]mission_Actors[0]positionZ = 792,3713
Objectives[9]mission_Actors[0]Heading = 345,0002
Objectives[9]mission_Actors[0]String_Name = ig_car3guy2
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = False
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[9]mission_Actors[0]AlwaysFight = False
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Defensive
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 494,3125
Objectives[9]mission_Actors[1]positionY = 5579,951
Objectives[9]mission_Actors[1]positionZ = 792,759
Objectives[9]mission_Actors[1]Heading = 15,00009
Objectives[9]mission_Actors[1]String_Name = ig_chengsr
Objectives[9]mission_Actors[1]Relationship_Group = Neutral
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Unarmed
Objectives[9]mission_Actors[1]Variation = Default
Objectives[9]mission_Actors[1]Task = 1
Objectives[9]mission_Actors[1]Task_Guard_Range = 3
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 491,6535
Objectives[9]mission_Actors[2]positionY = 5582,842
Objectives[9]mission_Actors[2]positionZ = 793,2047
Objectives[9]mission_Actors[2]Heading = 345,0002
Objectives[9]mission_Actors[2]String_Name = ig_devin
Objectives[9]mission_Actors[2]Relationship_Group = Neutral
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 100
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = Unarmed
Objectives[9]mission_Actors[2]Variation = Default
Objectives[9]mission_Actors[2]Task = 99
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 494,5314
Objectives[9]mission_Actors[3]positionY = 5582,234
Objectives[9]mission_Actors[3]positionZ = 793,4024
Objectives[9]mission_Actors[3]Heading = 30,00006
Objectives[9]mission_Actors[3]String_Name = ig_dom
Objectives[9]mission_Actors[3]Relationship_Group = Neutral
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 100
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = Unarmed
Objectives[9]mission_Actors[3]Variation = Default
Objectives[9]mission_Actors[3]Task = 99
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Task_List_Count = 1
Objectives[9]mission_Actors[3]Task_Repeat = False
Objectives[9]mission_Actors[3]Task_List[0]Type = Drive
Objectives[9]mission_Actors[3]Task_List[0]PositionX = 554,3027
Objectives[9]mission_Actors[3]Task_List[0]PositionY = 5874,725
Objectives[9]mission_Actors[3]Task_List[0]PositionZ = 568,9801
Objectives[9]mission_Actors[3]Task_List[0]Speed = 100
Objectives[9]mission_Actors[3]Task_List[0]StopBeforeVehicles = False
Objectives[9]mission_Actors[3]Task_List[0]StopBeforeActors = False
Objectives[9]mission_Actors[3]Task_List[0]AvoidVehicles = True
Objectives[9]mission_Actors[3]Task_List[0]AvoidEmptyVehicles = False
Objectives[9]mission_Actors[3]Task_List[0]AvoidActors = False
Objectives[9]mission_Actors[3]Task_List[0]AvoidObjects = False
Objectives[9]mission_Actors[3]Task_List[0]StopAtLights = True
Objectives[9]mission_Actors[3]Task_List[0]UseBlinkers = False
Objectives[9]mission_Actors[3]Task_List[0]AllowGoingWrongWay = True
Objectives[9]mission_Actors[3]Task_List[0]Reverse = False
Objectives[9]mission_Actors[3]Task_List[0]TakeShortestPath = True
Objectives[9]mission_Actors[3]Task_List[0]IgnoreRoads = False
Objectives[9]mission_Actors[3]Task_List[0]IgnoreAllPathing = True
Objectives[9]mission_Actors[3]Task_List[0]AvoidHighWays = False
Objectives[9]mission_Vehicles = 4
Objectives[9]mission_Vehicles[0]positionX = 490,8509
Objectives[9]mission_Vehicles[0]positionY = 5584,365
Objectives[9]mission_Vehicles[0]positionZ = 793,0037
Objectives[9]mission_Vehicles[0]Heading = 358,3277
Objectives[9]mission_Vehicles[0]Name = Bati 801RR
Objectives[9]mission_Vehicles[0]Model = bati2
Objectives[9]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 2
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = True
Objectives[9]mission_Vehicles[0]HotWired = True
Objectives[9]mission_Vehicles[0]Invincible = False
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[1]positionX = 493,0675
Objectives[9]mission_Vehicles[1]positionY = 5584,517
Objectives[9]mission_Vehicles[1]positionZ = 793,0764
Objectives[9]mission_Vehicles[1]Heading = 356,3517
Objectives[9]mission_Vehicles[1]Name = Bati 801RR
Objectives[9]mission_Vehicles[1]Model = bati2
Objectives[9]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[9]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[1]HasPearlescent = False
Objectives[9]mission_Vehicles[1]Livery = 3
Objectives[9]mission_Vehicles[1]DirtLevel = 0
Objectives[9]mission_Vehicles[1]LockedForPlayer = False
Objectives[9]mission_Vehicles[1]Locked = False
Objectives[9]mission_Vehicles[1]Alarm = True
Objectives[9]mission_Vehicles[1]HotWired = True
Objectives[9]mission_Vehicles[1]Invincible = False
Objectives[9]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[1]Remove_After = 0
Objectives[9]mission_Vehicles[1]Survive_Number = 0
Objectives[9]mission_Vehicles[1]Failed_Text = 
Objectives[9]mission_Vehicles[2]positionX = 495,0195
Objectives[9]mission_Vehicles[2]positionY = 5584,408
Objectives[9]mission_Vehicles[2]positionZ = 793,3265
Objectives[9]mission_Vehicles[2]Heading = 357,4892
Objectives[9]mission_Vehicles[2]Name = Bati 801RR
Objectives[9]mission_Vehicles[2]Model = bati2
Objectives[9]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[9]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[2]HasPearlescent = False
Objectives[9]mission_Vehicles[2]Livery = 1
Objectives[9]mission_Vehicles[2]DirtLevel = 0
Objectives[9]mission_Vehicles[2]LockedForPlayer = False
Objectives[9]mission_Vehicles[2]Locked = False
Objectives[9]mission_Vehicles[2]Alarm = True
Objectives[9]mission_Vehicles[2]HotWired = True
Objectives[9]mission_Vehicles[2]Invincible = False
Objectives[9]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[2]Remove_After = 0
Objectives[9]mission_Vehicles[2]Survive_Number = 0
Objectives[9]mission_Vehicles[2]Failed_Text = 
Objectives[9]mission_Vehicles[3]positionX = 497,0939
Objectives[9]mission_Vehicles[3]positionY = 5584,462
Objectives[9]mission_Vehicles[3]positionZ = 793,2753
Objectives[9]mission_Vehicles[3]Heading = 358,5265
Objectives[9]mission_Vehicles[3]Name = Bati 801RR
Objectives[9]mission_Vehicles[3]Model = bati2
Objectives[9]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[9]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[9]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[3]HasPearlescent = False
Objectives[9]mission_Vehicles[3]Livery = 4
Objectives[9]mission_Vehicles[3]DirtLevel = 0
Objectives[9]mission_Vehicles[3]LockedForPlayer = False
Objectives[9]mission_Vehicles[3]Locked = False
Objectives[9]mission_Vehicles[3]Alarm = True
Objectives[9]mission_Vehicles[3]HotWired = True
Objectives[9]mission_Vehicles[3]Invincible = False
Objectives[9]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[3]Remove_After = 0
Objectives[9]mission_Vehicles[3]Survive_Number = 0
Objectives[9]mission_Vehicles[3]Failed_Text = 
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Kill the ~r~enemy~w~.
Objectives[10]Text2 = 
Objectives[10]Type = Kill_Actors
Objectives[10]positionX = 488,9689
Objectives[10]positionY = 5581,854
Objectives[10]positionZ = 792,2413
Objectives[10]KillAll1 = True
Objectives[10]KillAll2 = False
Objectives[10]Kill_Actors_Add_Blips = True
Objectives[10]Kill_Actors_Add_Markers = False
Objectives[10]DropPickups = False
Objectives[10]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]FailedText = The enemy flew off.
Objectives[11]Type = Timed_Section
Objectives[11]positionX = 487,9579
Objectives[11]positionY = 5585,493
Objectives[11]positionZ = 792,9953
Objectives[11]Timed_Section_Start_Timed_Section = True
Objectives[11]Timed_Section_Add_Time = False
Objectives[11]Timed_Section_Show_Time = True
Objectives[11]Timed_Section_Subtract_Time = False
Objectives[11]Timed_Section_End_Timed_Section = False
Objectives[11]Timed_Section_Min = 2
Objectives[11]Timed_Section_Sec = 20
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Leave the area.
Objectives[12]Type = Leave_Area
Objectives[12]positionX = 492,1181
Objectives[12]positionY = 5581,871
Objectives[12]positionZ = 791,8937
Objectives[12]Leave_Area_Distance = 400
Objectives[12]Leave_Area_Use_Objective_Position = True
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 2050,327
Objectives[12]mission_Actors[0]positionY = 4751,65
Objectives[12]mission_Actors[0]positionZ = 41,09103
Objectives[12]mission_Actors[0]Heading = 290,0001
Objectives[12]mission_Actors[0]String_Name = u_m_m_aldinapoli
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = False
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 2
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = TalkingTask
Objectives[12]mission_Actors[0]Task_List[0]PositionX = 2049,16
Objectives[12]mission_Actors[0]Task_List[0]PositionY = 4753,444
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 40,45534
Objectives[12]mission_Actors[0]Task_List[0]time = 9
Objectives[12]mission_Actors[0]Task_List[1]Type = GestureAnimationTask
Objectives[12]mission_Actors[0]Task_List[1]PositionX = 2048,632
Objectives[12]mission_Actors[0]Task_List[1]PositionY = 4753,55
Objectives[12]mission_Actors[0]Task_List[1]PositionZ = 40,49894
Objectives[12]mission_Actors[0]Task_List[1]time = 1000
Objectives[12]mission_Actors[0]Task_List[1]animName = gesture_come_here_hard
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 2051,1
Objectives[12]mission_Actors[1]positionY = 4751,96
Objectives[12]mission_Actors[1]positionZ = 41,09428
Objectives[12]mission_Actors[1]Heading = 120
Objectives[12]mission_Actors[1]String_Name = u_m_m_bankman
Objectives[12]mission_Actors[1]Relationship_Group = Neutral
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = Unarmed
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 99
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[1]Task_List_Count = 1
Objectives[12]mission_Actors[1]Task_Repeat = False
Objectives[12]mission_Actors[1]Task_List[0]Type = TalkingTask
Objectives[12]mission_Actors[1]Task_List[0]PositionX = 2050,967
Objectives[12]mission_Actors[1]Task_List[0]PositionY = 4751,17
Objectives[12]mission_Actors[1]Task_List[0]PositionZ = 40,68564
Objectives[12]mission_Actors[1]Task_List[0]time = 9
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = 2046,917
Objectives[12]mission_Vehicles[0]positionY = 4757,214
Objectives[12]mission_Vehicles[0]positionZ = 41,36448
Objectives[12]mission_Vehicles[0]Heading = 291,1644
Objectives[12]mission_Vehicles[0]Name = Mammatus
Objectives[12]mission_Vehicles[0]Model = mammatus
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 4
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = -1
Objectives[12]mission_Vehicles[0]Failed_Text = The plane got destroyed.
Objectives[12]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[12]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[12]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[12]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 17
Objectives[12]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 486,4125
Objectives[12]ObjectiveMessages[0]positionY = 5584,304
Objectives[12]ObjectiveMessages[0]positionZ = 792,7766
Objectives[12]ObjectiveMessages[0]Message = Okay, the last one is at the McKenzie Airfield! Hurry up, he is going to fly soon!
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = Viper
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = True
Objectives[12]ObjectiveMessages[0]DelayTime = 4
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Text = Get to the ~y~McKenzie Airfield~w~.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 2049,86
Objectives[13]positionY = 4756,516
Objectives[13]positionZ = 40,17915
Objectives[13]Heading = -1520
Objectives[13]Diameter = 100
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 25
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]FailedText = 
Objectives[14]Type = Timed_Section
Objectives[14]positionX = 2044,307
Objectives[14]positionY = 4754,358
Objectives[14]positionZ = 40,21197
Objectives[14]Timed_Section_Start_Timed_Section = False
Objectives[14]Timed_Section_Add_Time = False
Objectives[14]Timed_Section_Show_Time = True
Objectives[14]Timed_Section_Subtract_Time = False
Objectives[14]Timed_Section_End_Timed_Section = True
Objectives[14]Timed_Section_Min = 0
Objectives[14]Timed_Section_Sec = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Kill the ~r~last enemy~w~.
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = 2050,62
Objectives[15]positionY = 4752,936
Objectives[15]positionZ = 39,88886
Objectives[15]KillAll1 = True
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = False
Objectives[15]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Enter the ~b~plane~w~.
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 2047,984
Objectives[16]positionY = 4757,273
Objectives[16]positionZ = 40,20041
Objectives[16]EnterVehicle_AsPassenger = False
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 0
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 2045,557
Objectives[16]ObjectiveMessages[0]positionY = 4749,461
Objectives[16]ObjectiveMessages[0]positionZ = 40,11732
Objectives[16]ObjectiveMessages[0]Message = I have to tell you that important files are in the back of the plane.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = Viper
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2041,891
Objectives[16]ObjectiveMessages[1]positionY = 4747,954
Objectives[16]ObjectiveMessages[1]positionZ = 40,10771
Objectives[16]ObjectiveMessages[1]Message = Bring the plane to Trevors Hangar in Sandy Shores, we will store it there.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Viper
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 3
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = Deliver the ~b~plane ~w~to the ~y~hangar~w~.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1734,495
Objectives[17]positionY = 3294,145
Objectives[17]positionZ = 40,16019
Objectives[17]Heading = 375,0001
Objectives[17]Diameter = 15
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 7,5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = True
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

